
Command and Conquer Level

Level Name:      Dread
Created By:      David Intihar
Release Date:    14 January 1996
Map information: Large (62x62), New Map
Player:          GDI
Difficulty:      HARD
Filename:        dread.zip
File contents:   dread.ini dread.map savegame.001 
                 dread.txt(this file)
Tested on Command and Conquer v1.18 (English version)

Level replacement 
-----------------
This file is meant to replace the 15 GDI mission. It does work when 
used with other missions, but has been designed specifically for this 
mission.

Mission Description
-------------------
Nod terrorists have stolen the only plans for the experimental powersuite.
They then transported it to one of there most heavely armed bases in the
area. You must destroy all nod presence in the area, and then retrieve the
crate. 

Level Description
-----------------
Nod terorists have been traning for some time now to steal the planes for
the GDI's newest weapon, the power suite. Our spies tell us that they shipped
the cargo to area #29, a secret NOD base.

Usage
-----
For those who don't want to bother messing around editing files, a savegame
has been supplied that was taken the instant the level started. Simply copy
this file (savegame.001) into your Command and Conquer directory (rename it
if you don't want to lose one of your savegames). Then simply load that file
when you start. You will not be able to restart the mission if you do this,
you will have to re-load it if you need to try again. If you choose this
method, you can ignore the next part.

If you want something more complete, you need to have the GDI version of 
the general.mix file on your hard drive. You also need the program 
map-p.exe (available in the distribution of cc-scen; you can get this 
distribution from http://adam.com.au/~buggy , or E-mail k8uvl@sefl.satelnet.org).
Put the file dread.ini into your Command and Conquer directory, along 
with the mission.ini file. Now you need to patch the general.mix file with 
the dread.map. Depending on which version of map-p you have, you can do 
this in two ways. The latest release allows you to simply type in an offset 
in the command line. You can patch the file with the command:
    map-p general.mix dread.map ????????
If you have the older version of map-p, use the command
   map-p general.mix dread.map
and when asked for the offset, type in ?????? and press Enter.
If you are using Vladan's mixman.exe program to replace the map, replace 
the dread.map with the dread.map file.
You will now be able to use this scenario properly when you play the 15
GDI mission.


If you put the file mission.ini into your Command and Conquer directory,
(optional)you will not be able to access the mission text for other
missions until it is removed.

If you are just using the savegame method and aren't patching the 
general.mix file, do not put the dread.ini file into your Command and 
Conquer directory. It may cause Command and Conquer to crash when you play 
the first GDI mission. Do not put the mission.ini file into this directory 
either if you are using this method.

Other Information
-----------------
This is my first scenerio. This one took me about one days full work to get
this thing going. I used cc-scen, mixman, and Xt-gold to put this thing
together. If you have any questions, comments, improvements, or any thing
related to these file please don't be shy E-mail me k8uvl@sefl.satelnet.org.
I should respond to you as soon as I can.

Enjoy.
David Intihar E-mail me at k8uvl@sefl.satelnet.org
Please tell me what you think of my scenerio.
New Web page comming up soon E-mail in couple of months to get address.
